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Mobile and Wearable Gaming Technologies: Global Markets

  (October 10, 2017)

NEW YORK, Oct. 10, 2017 /PRNewswire/ -- The global market for Mobile and Wearable Gaming will grow from $39.0 billion in 2016 to $65.4 billion by 2021 with a compound annual growth rate (CAGR) of 10.9% for the period



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of 2016-2021.


METHODOLOGY
The information and analysis presented in the report are based on extensive first-hand interviews with primary research sources, including executives, product managers, and specialists in the market for mobile and wearable games. Secondary information was obtained from various internet sources, regional, publishing Industry, business and trade magazines, official websites of key manufacturers and key end users.

Annual revenues of major mobile and wearable gaming companies, their annual reports and forward-looking statements as well as industry end users were analyzed to derive the size of the market. Key information from published literature was used to conduct interviews with several industry participants to validate and obtain expert opinions on current and future trends in the dynamic mobile and wearable gaming market.

Interviews were the primary basis for information regarding the development of market size and were obtained by email and telephone. Interviews were also used to confirm and/or adjust market size and market share estimates, as well as in formulating market projections.

All market data pertain to the global market at the manufacturer's level. Total revenues and forecast revenue values are in constant U.S. dollars, unadjusted for inflation. Recent activities were tracked for the major companies involved in the mobile and wearable gaming market to understand the market trends. The forecast market size was based on these trends. The base year was 2016. Historical data are provided for 2015 and forecast data are provided for 2021.

Historical, base year and forecast data are provided for each market segment and subsegment. Market shares are provided for each market segment for the 2016 base year.

Read the full report: https://www.reportlinker.com/p05136797

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