Adobe CS5 and NVIDIA Quadro FX by PNY - What is your time worth? By Tim Kolb
I've been a professional graphics card user for a number of years now and have used 5 or 6 different models from the NVIDIA Quadro by PNY product line. Currently I am using two dual-head cards in one workstation, lighting up four displays. I've become absolutely addicted to the speed of visual feedback I get while working on a system with a Quadro card installed...but Adobe CS5's use of the GPU for edit effects preview changes everything.
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Calabash Animation animates Captain Night Night for Frosted Cheerios By John Virata
Calabash Animation just completed animation work for Frosted Cheerios that brings to animated life Captain Night Night, a zany wrestling character that spends his time trying to jostle a live action teenager back to bed. As the teen tries to get out of bed, Captain Night Night tries to wrestle him back to bed.
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The impact of Flash Professional CS5 exporting to the iPhone By Matthew David
If you are a Flash developer then Adobe has big news for you. You can now export your movies as native iPhone Apps. Well, sort of. In this article you will find out what the impact of exporting Flash movies to the iPhone really is.
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Kaspersky Lab's Peter Beardmore talks anti-virus and the Mac OS By John Virata
Kaspersky, developers of anti-virus and security software has just released a version of its anti-virus software for the Macintosh operating system. While the Mac OS is targeted by malware and virus writers significantly less than Microsoft's Windows OS, it still gets attacked, just on a much smaller scale. Digital Media Net spoke with Peter Beardmore, senior product marketing manager, Kaspersky Lab, about viruses, malware, and the Mac OS.
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Working on the Mac OS X Desktop By Paul McFedries
When you start your Mac and log on to your user account, the first thing you will see is the Mac OS X desktop, which takes up the entire screen as shown in Figure 1.1. The default desktop is fairly sparse with only the Dock at the bottom of the screen and the menu bar at the top.
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Free Apps that make your Mac go Zing! By Matthew David
There is a lot of noise about the apps you can get for your iPhone. But what about the Mac, the system that got most Cocoa developers excited? Well, you are in luck. There are thousands of applications for the Macintosh. Some of the best are small and free. In this article you will get review the best of the free applications on the market.
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PNY's Carl Flygare talks graphics cards at SIGGRAPH09 By John Virata
Graphics cards play a central role in the creation of animation and special effects that artists see annually at the SIGGRAPH show (in New Orleans this year) and what consumers seem to desire more of in their daily exposure to digital entertainment, be it via the movies, video games, ride simulators, even TV. Over the last several years, artists have been pushing the envelope in what they can create with the tools that are available to them.
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Apple refreshes MacBook Pro line By John Virata
Apple, Inc. today introduced a refreshed laptop line starting with the MacBook Pro line that starts at $1199 for a 13-inch MacBook Pro with 2.26 Core 2 duo with 2GB RAM, 160hard drive and a SD card slot, the first for an Apple notebook. The top of the line 17-inch model ($2499) features 4GB DDR3 memory, a 500GB hard disk drive, and NVIDIA 9400M or a 9600M GT and an ExpressCard slot.
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Bud Light Lime Serves-Up Summer State of Mind in High-Profile Broadcast Spots from Stardust and DDB Chicago
Bicoastal U.S. creative production company Stardust Studios is very proud to detail its close collaborations with the creative team from DDB Chicago for Bud Light Lime. For the project, one :30 and two :15 design-intensive broadcast spots entitled "The Summer State of Mind" created by Stardust debuted on May 10 during high-profile U.S. primetime broadcast coverage, like the 2009 NBA playoffs, and continue to air widely.
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Stardust Delivers Ice Breakers Spot for ArnoldNYC
Under the direction of EVP and senior creative director Sig Gross and his colleagues from ArnoldNYC, bicoastal U.S. creative production company Stardust Studios recently produced a colorful spot for Hershey Canada's Ice Breakers Mints.
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Introducing the Red Bull Big Tune Webisodic Series and BET TV Special
Innovative motion design and production company Monkeyhead is very proud to detail its opening titles and custom graphics package created for the Red Bull Big Tune documentary webisodic series, and for the forthcoming Big Tune Documentary Special set to air in April on BET.
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The Importance of Website Conversion By Scott Buresh
Many companies make the mistake of spending money in areas where it's not necessary. Take, for example, companies pumping marketing dollars into increasing traffic on the website. It's great to get more traffic, but that is just the first step. Now you need that traffic to do something.
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Star Ranger 7's four year journey By Ko Maruyama
In the 23rd century, Star Rangers are the peace keepers of the galaxy. For now they are under the power, Marc Kimball and Michael Harnois. It actually started back in 2004 - a whopping 4 years ago when Marc and Michael decided that they would take on a film production - - IN ADDITION to their regular gigs. They jumped, feet first into the project, enrolling friends and several feet of greenscreen.
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SIGGRAPH ASIA: 2008 / P4 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost two years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. The expo floor showcases some of the most compelling new software for animators, including glimpses of software to come. Chaos Group has some new software coming up in 2009 that they showed off in Singapore.
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SIGGRAPH ASIA: 2008 / P3 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost two years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. The expo floor showcases some of the most compelling new software for animators, including glimpses of software to come. StudioGPU demo'd their newest software at the ATI booth
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SIGGRAPH ASIA: 2008 By Ko Maruyama
2008 marked the first ACM SIGGRAPH Conference in Asia. Almost 2 years in the making, the Asian SIGGRAPH is host to computer artists of all kinds. While I wasn't able to attend this year, Evan Ricks was close enough to Singapore to hop over so he could create these video diaries. The event is centered around digital art, so the gallery is where we'll start.
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Corduroy Lines-The making of an online Surf Magazine By John Virata
When the Macintosh computer and the LaserJet printer were introduced in 1984, the print publishing world was turned on its head. A simple computer with a desktop publishing application enabled virtually anyone who could afford the setup the capability to be a publisher. These tools, along with Aldus PageMaker started the desktop publishing revolution. Fast forward to today, and the Internet is arguably the biggest publishing clearinghouse in the world.
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Verbatim wireless mouse By Ko Maruyama
While you may be enjoying the new frustration of the recently released MacBook and MacBook Pro track pads, you may want to reach for a fullsized mouse instead. The new wireless notebook laser mouse from Verbatim offers a comfortable alternative to scratching and clicking at your new Mac laptop.
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NO...Doesn't have a thing to do with "that" smartphone...or "that" store...or "that" tablet. It's the next generation. Kids and we mean little kids. That's what today's products are being designed for/targeted at. You happen to buy one...fine. Watch a little, little kid pick up a smartphone. He/she just uses it. They've come pre-wired and we're still trying to figure out how to IM. It's the IGen. They want it instantly. They want to use it instantly. They expect their photos, their video, their music, their stuff immediately when/where/how they want it.
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In this clip, lynda.com host Mark Abdelnour takes a look at proxy bidding. He discusses the strategy and how it works. He also discusses the maximum bid, and when to use Proxy bidding.
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The blood, gore, adrenalin challenges that were unveiled at E3 and enjoyed at ComicCon are fun to look at, easy to hold but are they really the games people want to plunk down their credit cards to own or rent time with? Seems as though the investors, the players who control the controllers have a different idea of a "good" game than the kids who develop them. While mobs of people play educational, informational, stimulating games our kid huddles in his room and mumbles "The Few, The Proud, The Gamers."
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